![]() ![]() A level 1-2 character that gets instant killed can’t even get a resurrect or raise dead without some kind of intervention from the GM (in the case of PFS by spending achievement points). Those fights might otherwise be evenly matched, except for the massive damage rule, because being dropped to 0 in one hit is definitely a possibility at most levels except for very strong builds, but at least you can get better. ![]() But the game routinely sets you up to do so in the published adventures from Paizo. you shouldn’t be fighting those creatures at level 1. I think what I’ve been trying to say at least is that while there are creatures out there that can flat out kill a level 1 character 5, 10, 15, or even 20% of the time. Friendship is Magic, after all.Unicore wrote: Level 1 is, and always has been, the most dangerous level for players, but until you are at the highest levels of the game, you know there are creatures out in the world who can just flat out kill you with a single action. I actually think Buck: Legacy might do better for itself by ramping up the difficulty and becoming a fully cooperative game - which would also be more in line with My Little Pony. It breaks the immersion a bit.įinally, while the goal is to ensure that you end up with the most medals at the end of the game, your options for interfering with other players are limited. For example, I ran into a swarm of bees while I was deep inside a cave, and you could theoretically hit a pitfall trap while you’re on a ship. Also, it uses the same dungeon deck for every level, with the only differences being the monster bonus and the boss at the end. ![]() Since everything is done with cards, it relies heavily on luck. Flavor Stronger Than Gameplayīuck: Legacy is definitely not a perfect game. ![]() It’s a more subtle, long-term sort of backstab. It’s accomplished more by interfering with other players in the market and by withholding your help at a critical moment. Unlike Munchkin, you can’t directly harm other players or aid the monsters, so it avoids that end-of-game dogpile. So, while you do need to clear the dungeon and will most likely need to work together to do so, you’re also trying to undercut the other players and make sure that they don’t do too well. Whoever has the most medals at the end of two dungeons wins the game. There are various medals awarded at the end of each dungeon, for things like most monsters defeated or most distance earned. The problem is that, as I said, Buck: Legacy is a semi-cooperative game. If your party works together, you will clear it and defeat the boss easily. The thing to understand about the dungeon is that the dungeon itself is not the real threat. If the monster wins, your character is defeated and must be healed by a cleric to continue adventuring. If your character wins, the monster takes one damage, which is enough to kill most things except for bosses. Other players can help by casting spells, shooting bows, or - if they did not encounter a monster that round - directly helping you. You figure out your character’s power and the monster’s power, roll a d6 for each, and see who has the higher total. After you’ve collected enough to clear the dungeon, you move on to fight the boss.Ĭombat is pretty simple. Each one of those symbols counts as one Distance after the card is defeated or otherwise resolved. Many of the dungeon cards will have a compass rose symbol on them. Two of those are pretty self-explanatory: they determine how strong the monsters in the dungeon are, and how much extra gold you get for defeating them. Each dungeon has three inherent stats: a monster power bonus, a Distance, and a gold bonus. The dungeons are a collection of traps and monsters that the party has to fight their way through. Once everyone has used up their market actions, it’s time for a good old-fashioned dungeon crawl. They’re hard to get, but much stronger than standard items. There are also treasure cards which can’t be purchased - they must be found in the dungeon. Tesla is used to power various steampunk-y items like the Phlogistinator (featured above). Tesla costs no actions to buy, so if there’s nothing that you want or can afford, or you’re out of actions, there’s really no reason not to spend the rest of your money on it. The other thing that’s available in the market is Tesla energy. ![]()
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