![]() ![]() Your primary skills deal 15,000% increased damage.We hope Natalya’s playstyle gives players more control over the explosions they set off while navigating the battlefield. Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast.ĭeveloper’s Note: After listening to the community’s feedback about the Natalya’s changes, we wanted to move Natalya’s away from Gears of Dreadlands, giving it a unique identity.Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast.The duration of this bonus is always equal to the number of already laid traps in seconds. Laying a Spike Trap grants 75% damage reduction. Spike Trap explosions will blast affected enemies towards the nearest set Caltrops.Laying a Spike Trap grants 60% damage reduction.Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline. Spike Trap deals 100% increased damage to enemies affected by Caltrops.Each Spike Trap detonation restores 1 Discipline. Hitting an enemy summons a Spike Trap if it is on your action bar.Increases Spike Trap Damage by 10 -15%.Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage.Enemies may be taunted once every 10 seconds. Your Spike Traps lure enemies to them and deal 150-200% increased damage.Frenzy deals 2,000% increased damage per stack.Horde of the Ninety Savages (6-piece bonus):.Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds.Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds.Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds.Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds.Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.Fixed an issue where Seal V caused more progress orbs to drop than intended.Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X.The power description for Seal N has been updated for increased clarity.Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below. There is no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. For example, if you want to unlock Seal B or C, Seal A must already be unlocked. To unlock a Seal, the one preceding it must be unlocked first (this does not apply to Seals R, S, and T because of how they’re positioned within the Altar). In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past. Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices-you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power. All Seals and Potions can be unlocked by players and the powers apply to all your characters-these powers last for the entirety of Season 28. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials. To compensate for the power decrease, we buffed several damage Seals elsewhere in the tree.Īs you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. We have removed all pylons from the final potion power and replaced them with a 16-second Dimensional Power pylon. So, we made some adjustments to keep the power level high, while having your character’s progression still matter. AD When a primal item drops, a second random primal item drops as well.ĭeveloper’s Note: We wanted the seasonal theme to be powerful and rewarding, but Conduit pylon completely broke the game. ![]()
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